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Paralex background.png
Screenshot 2022-04-03 151431.png

RISE

YEAR

2021

GENRE

Adventure, 2D Platformer

ENGINE

Unity

ROLE

Environment Artist, Level Designer, Animator

DESCRIPTION

Adventuring through an underground mechanical cave,  you must escape from your prison and fight your way through enemies in order to reach the surface level.

Contributions

2D CHARACTER ANIMATION

I was responsible for designing and animating the basic enemy type. I made an idle, walk, attack and dying animation

Enemy_1_Idle.gif
Walking-animation.gif
h.gif
dIE.gif

2D ENVIRONMENT ASSET CREATION

Because we planned to have multiple levels, I created a rock-based and dirt-based tile set so we could easily prototype and efficiently build each level.

Tile set.png
props n stuff.png
Paralex background.png

ENVIRONMENT CODING

Presented with an opportunity to code, I was able to add animated water to the game and programmed the parallax background, both adding that extra bit of detail and polish to the game to make it feel more complete

water-effect.gif
parallex.gif

CONCEPT SKETCHES

When we were in the prototyping and planning stages, I created sketches of potential main characters, enemies and level designs.

Character Sketches.png
Bob_droppers.png
Level planning.png
Level design.png

Team Members: Clinton Hui, Cathy Kha, Jessica Larkin Melinda Sultana & Vanessa Hondow

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