RISE
YEAR
2021
GENRE
Adventure, 2D Platformer
ENGINE
Unity
ROLE
Environment Artist, Level Designer, Animator
DESCRIPTION
Adventuring through an underground mechanical cave, you must escape from your prison and fight your way through enemies in order to reach the surface level.
Contributions
2D CHARACTER ANIMATION
I was responsible for designing and animating the basic enemy type. I made an idle, walk, attack and dying animation
2D ENVIRONMENT ASSET CREATION
Because we planned to have multiple levels, I created a rock-based and dirt-based tile set so we could easily prototype and efficiently build each level.
ENVIRONMENT CODING
Presented with an opportunity to code, I was able to add animated water to the game and programmed the parallax background, both adding that extra bit of detail and polish to the game to make it feel more complete
CONCEPT SKETCHES
When we were in the prototyping and planning stages, I created sketches of potential main characters, enemies and level designs.
Team Members: Clinton Hui, Cathy Kha, Jessica Larkin Melinda Sultana & Vanessa Hondow